The picture of the gynoid is by Hajime Sorayama. He has a very distinct (and slightly NSFW) art style. I'm a computer graphics nerd and I've always been amazed by the curved chrome in his paintings. A lot of my hacky attempts at art tried to replicate that chrome style in Photoshop.
"Today, you still find airbrush-inspired art in advertising that’s done digitally rather than with ink on paper. The digital art is a little too perfect though — the gradient blends are flawless, while an airbrush would give you the slightest inconsistencies that made it look more genuine."
I feel that way about so much digital painting and illustration now. Artists can work faster than they can with physical media, but the end result is always missing something when there are no happy accidents.
Ironic, because we didn't know the art was improved by the subtle texture of imperfections. We were totally going for maximum hyperrealism and clean precision.
I have explored many looks in my time as a digital artist specializing as Illustrator but the most delightful moments were when I looked at what I was doing and felt like I'd worked out how to quickly and effortlessly get a look that had everything I loved about the airbrush art of my youth, while sitting quietly under a tree in the park with my laptop and drawing tablet.
Anyone in the US really, they were mostly a Spectrum shop and that machine absolutely bombed in the US. C64 ports of their games exist, and some c64 exclusives, but I never saw ads for them in the three or four US c64 magazines I subscribed to.
Outside of the occasional software pirate, nobody in the US heard of them until they'd become Rare and been eaten by Nintendo.
The picture of the gynoid is by Hajime Sorayama. He has a very distinct (and slightly NSFW) art style. I'm a computer graphics nerd and I've always been amazed by the curved chrome in his paintings. A lot of my hacky attempts at art tried to replicate that chrome style in Photoshop.
"Today, you still find airbrush-inspired art in advertising that’s done digitally rather than with ink on paper. The digital art is a little too perfect though — the gradient blends are flawless, while an airbrush would give you the slightest inconsistencies that made it look more genuine."
I feel that way about so much digital painting and illustration now. Artists can work faster than they can with physical media, but the end result is always missing something when there are no happy accidents.
Ironic, because we didn't know the art was improved by the subtle texture of imperfections. We were totally going for maximum hyperrealism and clean precision.
I have explored many looks in my time as a digital artist specializing as Illustrator but the most delightful moments were when I looked at what I was doing and felt like I'd worked out how to quickly and effortlessly get a look that had everything I loved about the airbrush art of my youth, while sitting quietly under a tree in the park with my laptop and drawing tablet.
The Rio cover model, Marcie Hunt, originally appeared in Vogue Paris, February 1981: https://consequence.net/2024/06/duran-duran-rio-cover-model-...
Which nerdy teenager in the 80s with a computer (or a lust for one) could forget the "Ultimate - Play the Game" logo? [0]
0. https://en.wikipedia.org/wiki/Ultimate_Play_the_Game
Anyone in the US really, they were mostly a Spectrum shop and that machine absolutely bombed in the US. C64 ports of their games exist, and some c64 exclusives, but I never saw ads for them in the three or four US c64 magazines I subscribed to.
Outside of the occasional software pirate, nobody in the US heard of them until they'd become Rare and been eaten by Nintendo.